The ability to follow specific and task-relevant paths is an essential feature for legged humanoid robots. In this paper, we describe a technique for programming walking paths for humanoid robots based on imitation. Demonstrated paths are synthesized as NURBS (Non Uniform Rational B-Spline), and can be adapted by the robot based on local and dynamic information. We report simple experiments performed with a Robosapien V2 low-cost humanoid toy which has been suitably enhanced to support imitation-based programming. We show that despite robot limitations rather complex navigational tasks can be achieved through visual guidance. The system combines inputs from multiple sensory devices, including a motion tracker and a monocular vision system for landmark recognition. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Aleotti, J., & Caselli, S. (2008). Imitation of walking paths with a low-cost humanoid robot. In Lecture Notes in Control and Information Sciences (Vol. 370, pp. 371–383). https://doi.org/10.1007/978-3-540-76729-9_29
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