Discovering computing: Technology, science, design, and computing for 4- and 5-year-old children

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Abstract

This article presents, analyzes, and discusses why and how one can think about the insertion of technology linked to science and computing for children aged 4 and 5 years old in early childhood education. The reflections presented here support the work carried out since 2018 by the Project Learning and Experimenting with Technology and Science in the Education of Children Aged 4 to 5 Years Old. It seeks to put aside the thought that reduces contact with technology to tablets, cell phones or even the assembly of robotics kits. In this sense, based on the fields of neuroscience and cultural historical theory to think about child development and by the concept of active user, i.e., one that uses and creates computer technologies in a critical, meaningful, reflective, and ethical way, we understand that technology involves all human creations that alter the natural, cultural, and social environment in which we find ourselves. We recognize the dangers for the development of children and the reductionism of children’s contact with technology and propose a work that does not disassociate science, mathematics, design, engineering, and computing centered on elements of children’s daily lives, built with hands-on learning.

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APA

Hai, A. A., De Almeida Neris, V. P., De Oliveira Neris, L., & Vivaldini, K. C. T. (2023). Discovering computing: Technology, science, design, and computing for 4- and 5-year-old children. Cadernos CEDES, 43(120), 5–18. https://doi.org/10.1590/CC271502

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