Digital human model simulation of fatigue-induced movement variability during a repetitive pointing task

1Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Movement variability is an essential characteristic of human movement. It occurs in all kinds of activity including work-place tasks. However it is almost ignored in workstation design, where expected movements are highly standardized for productivity and quality considerations. Neglecting this variability may lead designers to omit parts of the future operator’s movements, thus leading to incomplete assessment of biomechanical risk factors. This article describes a model-based virtual human controller intended to simulate the movement variability induced by muscle fatigue during a repetitive activity. It is built using a multibody dynamics framework and a 3-compartments muscle fatigue model. The simulation of a repetitive pointing activity is described. Our demonstrator reproduces some of the adaptive behaviors described in the literature. This demonstrator must still be validated by experimental human data, but it opens interesting perspectives for DHM software improvements and more reliable ergonomic assessments from the early stages of workstation design.

Cite

CITATION STYLE

APA

Savin, J., Gaudez, C., Gilles, M., Padois, V., & Bidaud, P. (2019). Digital human model simulation of fatigue-induced movement variability during a repetitive pointing task. In Advances in Intelligent Systems and Computing (Vol. 822, pp. 96–105). Springer Verlag. https://doi.org/10.1007/978-3-319-96077-7_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free