In unpublished manuscripts from Peirce's last decade, he emphasizes his dialogic and interactive view of logic-as-semeotic, exemplified by the Existential Graphs. Recently published research of these manuscripts solidly supports the project of creating a game for instituting his pragmatic methodology to demonstrate his full semeotic logic. Revelator is my conception of that game, to pursue Peirce's ideas for improving the economy of inquiry. Revelator's design somewhat resembles many well-known games, such as bridge, chess, crossword puzzles, and even poker, but its core purpose is to reveal complex relations among the conditional propositions, by which players represent their conjectures as plays in the game. The game design invites the application and evolution of Conceptual Structures technology to aggregate, integrate, and display the complex logical behavior of these propositions. Plays are treated as rule-defined agents that can adapt in complex conceptual environments to form multi-agents, promoting the emergence of collaboratively formulated and selected models of possible knowledge (or robust hypotheses). Peirce's full vision of a dynamic logic continues to challenge Conceptual Structures to become an engine of inquiry. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Keeler, M. (2007). Revelator game of inquiry: A peircean challenge for conceptual structures in application and evolution. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4604 LNAI, pp. 443–459). Springer Verlag. https://doi.org/10.1007/978-3-540-73681-3_33
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