This paper presents a learning system for scoring final positions in the Game of Go. Our system leams to predict life and death from labelled game records. 98.9% of the positions are scored correctly and nearly all incorrectly scored positions are recognized. By providing reliable score information our system opens the large source of Go knowledge implicitly available in human game records, thus paving the way for a successful application of machine learning in Go. © 2004 by Springer Science+Business Media New York.
CITATION STYLE
van der Werf, E. C. D., van den Herik, H. J., & Uiterwijk, J. W. H. M. (2004). Learning to score final positions in the game of go. In IFIP Advances in Information and Communication Technology (Vol. 135, pp. 143–158). Springer New York LLC. https://doi.org/10.1007/978-0-387-35706-5_10
Mendeley helps you to discover research relevant for your work.