Real-time perception of non-verbal human feedback in a gaming scenario

2Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

Social interactive robots require sophisticated perception and cognition abilities to behave and interact in a natural human-like way. The precise perception of behaviour of an interaction partner plays a crucial role in social robotics. Human feedback is one of the most important behavioural cues of human during conversation. Feedback is a signal that human sends to the interlocutor, consciously or unconsciously, that can convey four communicative functions. These functions: continuation, perception, understanding, and acceptance of the message, activate or inhibits different behaviours of human. Past systems focused mainly on the scripted scenarios irrespective of interaction partners feedback behaviour. This paper proposes a system for perception and interpretation of the interaction partner feedback from non-verbal cues. The proposed work has been tested in a 20 question gaming scenario in real time and it has shown promising results.

Cite

CITATION STYLE

APA

Al-Darraji, S., Zafar, Z., & Berns, K. (2016). Real-time perception of non-verbal human feedback in a gaming scenario. In Proceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016 (Vol. 2016-July). BCS Learning and Development Ltd. https://doi.org/10.14236/ewic/HCI2016.27

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free