Social interactive robots require sophisticated perception and cognition abilities to behave and interact in a natural human-like way. The precise perception of behaviour of an interaction partner plays a crucial role in social robotics. Human feedback is one of the most important behavioural cues of human during conversation. Feedback is a signal that human sends to the interlocutor, consciously or unconsciously, that can convey four communicative functions. These functions: continuation, perception, understanding, and acceptance of the message, activate or inhibits different behaviours of human. Past systems focused mainly on the scripted scenarios irrespective of interaction partners feedback behaviour. This paper proposes a system for perception and interpretation of the interaction partner feedback from non-verbal cues. The proposed work has been tested in a 20 question gaming scenario in real time and it has shown promising results.
CITATION STYLE
Al-Darraji, S., Zafar, Z., & Berns, K. (2016). Real-time perception of non-verbal human feedback in a gaming scenario. In Proceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016 (Vol. 2016-July). BCS Learning and Development Ltd. https://doi.org/10.14236/ewic/HCI2016.27
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