Multiplayer Interface for a Computer-Augmented Learning Game

  • Putkonen A
  • Forstén M
N/ACitations
Citations of this article
23Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The purpose of this article is to introduce an advanced user interface concept for collaborative simulation game. The user interface design was performed by a constructive proceeding. The functionality and the physical elements of a traditional board game and the calculation performance of a computer simulation model were combined in the new multiplayer interface concept. The operations of players are mediated to the computer through the game board elements, not through the standard input devices of the computer. The key usability targets of the user interface have been also identified. Based on very early findings the developed multiplayer interface seems to support the usability targets in terms of naturalness and collaboration. The conventional arrangement with the digital multiplayer simulation games is the user interface, where each player has their own keyboard and visual display. This study introduces new possibility for game designers to integrate a traditional board game concept and a computer simulation model to enhance collaboration and learning in gaming. TS - CrossRef

Cite

CITATION STYLE

APA

Putkonen, A., & Forstén, M. (2008). Multiplayer Interface for a Computer-Augmented Learning Game. In Design and Use of Serious Games (pp. 155–167). Springer Netherlands. https://doi.org/10.1007/978-1-4020-9496-5_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free