Design through matchmaking

  • Bly S
  • Churchill E
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Abstract

E Every designer knows the value of studying users to determine requirements for technology development. But how can you incorporate user domain knowledge "after the fact" into early design when a technology prototype already exists? We suggest a four-step matchmaking process to move from a design centered on technology to one centered on users. Our match-making process involves four steps: 1. Describing the capabilities of the technology, 2. Mapping those capabilities to associated work activities,

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CITATION STYLE

APA

Bly, S., & Churchill, E. F. (1999). Design through matchmaking. Interactions, 6(2), 23–31. https://doi.org/10.1145/296165.296174

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Design 4

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Computer Science 3

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Social Sciences 1

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