In this paper the effect of the texture development during the deep drawing of a ferritic steel is studied with a reduced crystal plasticity model. This model has been developed for the application in the forming and springback simulation for industrial applications. Based on a specific optimisation scheme, the number of crystals used at each integration point of the finite elements is reduced to less than 100. Even with such a low number of crystals, it is possible to predict the qualitative development of the texture during the deep drawing process. © Springer Berlin Heidelberg 2008.
CITATION STYLE
Schulze, V., Bertram, A., Böhlke, T., & Krawietz, A. (2008). Simulation of texture development in a deep drawing process. In Micro-Macro-interaction: In Structured media and Particle Systems (pp. 41–51). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-540-85715-0_4
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