The use of 3D computer-aided design (CAD) solutions in the apparel industry is still lagging behind in comparison to other industries (such as, e.g. the automotive). The technological challenges in many aspects are more complex, two of which are more prominent, namely (a) the re-construction of a 3D (threedimensional) human body on a computer system, (b) the 3D simulation of soft materials (simulation of garments made of cloth). The goal of this section is to present a comprehensive methodology for garment design effected directly in 3D, to be used throughout the process of product design and product development. No physical prototypes will be necessary for this process as they will be re-placed by virtual prototypes. The aim is to offer a new approach to reduce the timeconsuming tasks of design and prototyping currently based on 2D CAD systems and physical samples. © 2009 Springer London.
CITATION STYLE
Goldstein, Y., Robinet, P., Kartsounis, G. A., Kartsouni, F. F., Lentziou, Z., Georgiou, H., & Rupp, M. (2009). Virtual prototyping: From concept to 3d design and prototyping in hours. In Transforming Clothing Production into a Demand-driven, Knowledge-based, High-tech Industry: The Leapfrog Paradigm (pp. 95–139). Springer London. https://doi.org/10.1007/978-1-84882-608-3_4
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