In this paper, we describe the challenge of adequately characterizing and measuring experiences associated with playing digital games. We discuss the applicability of traditional usability metrics to user-centred game design, and highlight two prominent concepts, flow and immersion, as potential candidates for evaluating gameplay. The paper concludes by describing the multi-measure approach taken by the Game Experience Research Lab in Eindhoven.
CITATION STYLE
IJsselsteijn, W., De Kort, Y., Poels, K., Jurgelionis, A., & Bellotti, F. (2007). Characterising and Measuring User Experiences in Digital Games. International Conference on Advances in Computer Entertainment Technology, 620, 1–4. Retrieved from http://repository.tue.nl/661449
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