We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
CITATION STYLE
Cleto, B., Moura, J. M., Ferreira, L., & Sylla, C. (2019). CodeCubes - Playing with Cubes and Learning to Code. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 265, pp. 538–543). Springer Verlag. https://doi.org/10.1007/978-3-030-06134-0_58
Mendeley helps you to discover research relevant for your work.