Storytelling in serious games

12Citations
Citations of this article
43Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.

Cite

CITATION STYLE

APA

Kampa, A., Haake, S., & Burelli, P. (2016). Storytelling in serious games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9970 LNCS, pp. 521–539). Springer Verlag. https://doi.org/10.1007/978-3-319-46152-6_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free