Punishment and gossip: Sustaining cooperation in a Public Goods Game

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Abstract

In an environment in which free-riders are better off than cooperators, social control is required to foster and maintain cooperation. There are two main paths through which social control can be applied: punishment and reputation. Our experiments explore the efficacy of punishment and reputation on cooperation rates, both in isolation and in combination. Using a Public Goods Game, we are interested in assessing how cooperation rates change when agents can play one of two different reactive strategies, i.e., they can pay a cost in order to reduce the payoff of free-riders, or they can know others' reputation and then either play defect with free-riders, or refuse to interact with them. Cooperation is maintained at a high level through punishment, but also reputation-based partner selection proves effective in maintaining cooperation. However, when agents are informed about free-riders' reputation and play Defect, cooperation decreases. Finally, a combination of punishment and reputation-based partner selection leads to higher cooperation rates. © Springer-Verlag Berlin Heidelberg 2014.

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APA

Giardini, F., Paolucci, M., Villatoro, D., & Conte, R. (2014). Punishment and gossip: Sustaining cooperation in a Public Goods Game. In Advances in Intelligent Systems and Computing (Vol. 229 AISC, pp. 107–118). Springer Verlag. https://doi.org/10.1007/978-3-642-39829-2_10

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