This paper proposes an algorithm for simulating object models based on an underlying Markov point process able to reproduce attraction or repulsion between objects in a non stationary setting based on workable approximations for computing the local intensity, taking into account: i) non stationary proportions and non stationary object parameters; ii) erosion rules in the case of multi-type objects; iii) attraction or repulsion between objects.
CITATION STYLE
Allard, D., Froidevaux, R., & Biver, P. (2005). Accounting for Non-stationarity and Interactions in Object Simulation for Reservoir Heterogeneity Characterization (pp. 155–164). https://doi.org/10.1007/978-1-4020-3610-1_16
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