The present study sought to advance understanding about the relationships among contextual, individual, and technical factors in their influence upon human responses to virtual reality (VR) environments. Within this examination, the researchers first conducted a systems analysis of the two comparable VR training environments to isolate potential cybersickness antecedents. Second, a pilot study presented both environments in randomized order to participants to examine how specific features in these environments contributed to user cybersickness responses. Finally, these results were examined considering a triadic theory of cybersickness which positions the phenomenon as a combination of task, system, and individual differences converging and interacting.
CITATION STYLE
Bockelman, P. S., Milliard, S., Salemirad, M., Valderrama, J., & Smith, E. (2019). Design Implications from Cybersickness and Technical Interactions in Virtual Reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11574 LNCS, pp. 403–415). Springer Verlag. https://doi.org/10.1007/978-3-030-21607-8_31
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