The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polygon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycle-accurate simulation of Imagine to representative hardware and software renderers.
CITATION STYLE
Owens, J. D., Dally, W. J., Kapasi, U. J., Rixner, S., Mattson, P., & Mowery, B. (2000). Polygon rendering on a stream architecture. In Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware (pp. 23–32). ACM. https://doi.org/10.1145/346876.346883
Mendeley helps you to discover research relevant for your work.