Polygon rendering on a stream architecture

34Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

Abstract

The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polygon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycle-accurate simulation of Imagine to representative hardware and software renderers.

Cite

CITATION STYLE

APA

Owens, J. D., Dally, W. J., Kapasi, U. J., Rixner, S., Mattson, P., & Mowery, B. (2000). Polygon rendering on a stream architecture. In Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware (pp. 23–32). ACM. https://doi.org/10.1145/346876.346883

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free