In this article, we present our efforts to try to increase cohesiveness and connectivity between quests generated by a recreation of an existing procedural quest generation system, with an addition of a progressive tier system called Quality System. A study gave strong indications that the Quality System successfully produced a positive effect on the feeling of cohesiveness and connectivity between the generated quests amongst Role-playing- and Massively Multiplayer Online games players.
CITATION STYLE
Buss, D. B., Eland, M. V., Lystlund, R., & Burelli, P. (2015). The Quality system - an attempt to increase cohesiveness between quest givers and quest types. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9445, pp. 381–384). Springer Verlag. https://doi.org/10.1007/978-3-319-27036-4_41
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