Generating a massive terrain in a 3D game can be exhaustive and costly. Artists as the creator of the content, are required to collaborate with the game designers and testers to be able to create a high quality and playable terrain. Hence, it is important to create a system that allows involving parties to collaborate efficiently. In this paper, we propose a software architecture that allows clients to collaborate in real-time to create a 3D terrain. The system allows multiple users using multiple devices to work on a single content concurrently. Our architecture uses web technologies such as WebGL and WebSocket to allow the solution to be ran on any devices with modern browsers. We present the functional feature and technological aspect of the future developed application.
CITATION STYLE
Tarigan, J. T., Sembiring, R. W., Lydia, M. S., Sitompul, O. S., Nasution, M., & Zarlis, M. (2017). Application architecture for collaborative terrain editing. In 2017 7th International Workshop on Computer Science and Engineering, WCSE 2017 (pp. 538–543). International Workshop on Computer Science and Engineering (WCSE). https://doi.org/10.18178/wcse.2017.06.092
Mendeley helps you to discover research relevant for your work.