This paper presents a set of usability, accessibility and gameplay heuristics for audiogames, which have blind persons as intended audience. From the proposed and discussed heuristics, it is possible to determine the main usability, accessibility and gameplay issues in games, serving as a tool to identify the requirements for the game, to develop it and to evaluate it. The process of creating the heuristics was based on 6 steps: exploration, description, correlation, explanation, experimental validation and refinement.
CITATION STYLE
De Borba Campos, M., & Damasio Oliveira, J. (2016). Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9737, pp. 38–48). Springer Verlag. https://doi.org/10.1007/978-3-319-40250-5_4
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