Meshes representation at different levels of detail is an important tool in the rendering of complex geometric environments. Most works have been addressed to the multiresolution model representation by means of triangle meshes. Nowadays, models that exploit connectivity have been developed, in this paper a multiresolution model that uses triangle strips as primitive is presented. This primitive is used both in the data structure and in the rendering stage, decreasing the storage cost and accelerating the rendering time. Model efficiency is measured by means of a set of tests and results compared to Progressive Meshes and Multiresolution Triangle Strips multiresolution models, obtaining better rendering times and spatial cost. © Springer-Verlag Berlin Heidelberg 2004.
CITATION STYLE
Ramos, J. F., & Chover, M. (2004). LodStrips: Level of detail Strips. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3039, 107–114. https://doi.org/10.1007/978-3-540-25944-2_14
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