An analysis of the potential to utilize virtual worlds to enhance edutainment and improve the wellbeing of the ageing population

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Abstract

The contribution of this paper identifies the importance of developing and designing tailored virtual places which older members of society can utilize easily and safely within this context; with a focused application of addressing social isolation, enabling wellbeing and improving edutainment. The paper also explores the complexities associated with engaging older people with virtual world's experiences alongside the potential for new commercial approaches to design and delivery edutainment and wellbeing support initiatives in 3D immersive contexts through the implementation of next generational digital services. © 2013 Springer-Verlag Berlin Heidelberg.

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Smith, A., & Chilcott, M. (2013). An analysis of the potential to utilize virtual worlds to enhance edutainment and improve the wellbeing of the ageing population. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7544, 65–80. https://doi.org/10.1007/978-3-642-37042-7_4

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