There is a need to harness the potential of a hybrid space in teaching and learning as digital and physical experiences are merging and it is essential that the experience empowers the minds and practices, bridges formal and informal contexts and deepens the learning process. This paper elaborates on the playful nature of the use of games and gamification in creating contexts to a pervasive learning process including the Horizon 2020 Beaconing project as an example.
CITATION STYLE
Arnab, S. (2017). Playful and gameful learning in a hybrid space. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 176 LNICST, pp. 9–14). Springer Verlag. https://doi.org/10.1007/978-3-319-51055-2_2
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