“Just watching”: A qualitative analysis of non-players’ motivations for video game spectatorship

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Abstract

This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-structured interviews with 27 participants, this study explores their motivations for gaming spectatorship, as well as their aversion to playing games themselves. Findings suggest the “work” of playing games, lack of skill, access to games, and toxic online communities are deterrents to playing games. Participants expressed that games spectatorship offers them narrative engagement that is distinct from traditional media, and that despite “just watching,” they tend to consider themselves as part of gaming culture.

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Orme, S. (2022). “Just watching”: A qualitative analysis of non-players’ motivations for video game spectatorship. New Media and Society, 24(10), 2252–2269. https://doi.org/10.1177/1461444821989350

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