Planning high-level paths in hostile, dynamic, and uncertain environments

1Citations
Citations of this article
12Readers
Mendeley users who have this article in their library.

Abstract

This paper introduces and studies a graph-based variant of the path planning problem arising in hostile environments. We consider a setting where an agent (e.g. a robot) must reach a given destination while avoiding being intercepted by probabilistic entities which exist in the graph with a given probability and move according to a probabilistic motion pattern known a priori. Given a goal vertex and a deadline to reach it, the agent must compute the path to the goal that maximizes its chances of survival. We study the computational complexity of the problem, and present two algorithms for computing high quality solutions in the general case: an exact algorithm based on Mixed-Integer Nonlinear Programming, working well in instances of moderate size, and a pseudo-polynomial time heuristic algorithm allowing to solve large scale problems in reasonable time. We also consider the two limit cases where the agent can survive with probability 0 or 1, and provide specialized algorithms to detect these kinds of situations more efficiently.

Cite

CITATION STYLE

APA

Banfi, J., Shree, V., & Campbell, M. (2020). Planning high-level paths in hostile, dynamic, and uncertain environments. Journal of Artificial Intelligence Research, 69, 297–342. https://doi.org/10.1613/JAIR.1.12077

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free