Learning evaluation functions of shogi positions from different sets of games

0Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper addresses learning of a reasonably accurate evaluation function of Shogi (Japanese Chess) positions through learning from records of games. Accurate evaluation of a Shogi position is indispensable for a computer Shogi program. A Shogi position is projected into several semantic features characterizing the position. Using such features as input, we employ reinforcement learning with a multi-layer perceptron as a nonlinear function approximator. We prepare two completely different sets of games: games played by computer Shogi programs and games played by professional Shogi players. Then we built two evaluation functions by separate learning based on two different sets of games, and compared the results to find several interesting tendencies. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Inagaki, K., & Nakano, R. (2007). Learning evaluation functions of shogi positions from different sets of games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4694 LNAI, pp. 210–217). Springer Verlag. https://doi.org/10.1007/978-3-540-74829-8_26

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free