Bitrun: Gamification of health data from fitbit® activity trackers

12Citations
Citations of this article
38Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper presents a mobile game, BitRun that is designed to interact with Fitbit® data in the generation of the game terrain of an endless runner mobile app. By authorizing the game to interact with their Fitbit® data, a user experiences unique and personalized gameplay based on their daily activity. The aim is to use real-game mechanics to encourage users to stay engaged with their activity trackers and subsequently create positive behavior change by rewarding the user in the game for an increase their activity.

Cite

CITATION STYLE

APA

Gawley, R., Morrow, C., Chan, H., & Lindsay, R. (2016). Bitrun: Gamification of health data from fitbit® activity trackers. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 187, pp. 77–82). Springer Verlag. https://doi.org/10.1007/978-3-319-51234-1_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free