Information and Communication Technologies in Education: Video Games as an Effective Environment for the Development of Self-Directed Learning of Students

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Abstract

The research analyze the ways of integrating serious video games into the educational environment. The article defined at the theoretical level the features of using video games as an effective environment for the development of self-directed forms of students’ learning. Based on an expert survey, the authors determined the motivations for students’ participation in a video game, key features of gaming communities, levels of decision-making, and problematic issues for creating a favorable gaming environment, as well as scenarios for integrating video games into the educational environment. The research results have confirmed the assumption that serious video games are an effective means of developing independent forms of students’ learning.

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APA

Karpova, S. I., Chirich, I. V., Avtsinova, G. I., Shtukareva, E. B., Ukhina, T. V., & Gordeeva, T. A. (2021). Information and Communication Technologies in Education: Video Games as an Effective Environment for the Development of Self-Directed Learning of Students. Webology, 18(Special Issue), 116–128. https://doi.org/10.14704/WEB/V18SI05/WEB18218

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