This paper presents a systems life cycle and a structured design method which are tailored towards the construction of real-time systems in general, and hard real-time systems in particular. The standard systems life cycle is modified to take into account the expression and satisfaction of non-functional requirements. The HOOD design method is extended to support abstractions which explicitly cater for the characteristics and properties of hard real-time systems. The new method is called HRT-HOOD (Hard Real-time HOOD).
CITATION STYLE
Burns, A., & Wellings, A. J. (1992). Designing hard real-time systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 603 LNCS, pp. 116–127). Springer Verlag. https://doi.org/10.1007/3-540-55585-4_11
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