iBoccia: A framework to monitor the Boccia gameplay in elderly

5Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The increase of the elderly population has an enormous effect on the health care system of a country, as the rise of this population sets the mood to an exponential growth in assistance and care. Indeed, the inherent costs of this populational class are higher when comparing to the younger classes. Today paradigm focuses on the reduction of these costs by promoting a healthier lifestyle on all classes of the populations. Thus, the concern of a more active lifestyle is present in the elderly population, which has proven to reduce, for example, the risk of coronary problems. The stimulus on physical activity is now higher and it is possible to get several monitoring devices to keep track on the activity that was performed. Following this trend, the present paper presents a hybrid approach that employs the use of wearable devices, the Mio Fuse band and the pandlet, and a non-wearable device, the Kinect camera, to monitor elderly people during a Boccia game scenario. Preliminary tests were performed in laboratory. The results include data collected concerning a main movement that is used during a Boccia gameplay.

Cite

CITATION STYLE

APA

Silva, V., Ramos, J., Soares, F., Novais, P., Arezes, P., Sousa, F., … Santos, A. (2018). iBoccia: A framework to monitor the Boccia gameplay in elderly. Lecture Notes in Computational Vision and Biomechanics, 27, 437–446. https://doi.org/10.1007/978-3-319-68195-5_48

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free