Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However it suffers from a number of problems, such as collapsing elbow and candy wrapper joint. In this paper, we present a new method which is able to solve these defects; reduce the animator's manual work still allowing his/her full control over the process; and realistically simulate the fat bulge effect around a joint. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Yang, X. S., & Zhang, J. J. (2005). Realistic skeleton driven skin deformation. In Lecture Notes in Computer Science (Vol. 3482, pp. 1109–1118). Springer Verlag. https://doi.org/10.1007/11424857_119
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