Thinking inside the box: Using appearance models and context based on room geometry

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Abstract

In this paper we show that a geometric representation of an object occurring in indoor scenes, along with rich scene structure can be used to produce a detector for that object in a single image. Using perspective cues from the global scene geometry, we first develop a 3D based object detector. This detector is competitive with an image based detector built using state-of-the-art methods; however, combining the two produces a notably improved detector, because it unifies contextual and geometric information. We then use a probabilistic model that explicitly uses constraints imposed by spatial layout - the locations of walls and floor in the image - to refine the 3D object estimates. We use an existing approach to compute spatial layout [1], and use constraints such as objects are supported by floor and can not stick through the walls. The resulting detector (a) has significantly improved accuracy when compared to the state-of-the-art 2D detectors and (b) gives a 3D interpretation of the location of the object, derived from a 2D image. We evaluate the detector on beds, for which we give extensive quantitative results derived from images of real scenes. © 2010 Springer-Verlag.

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APA

Hedau, V., Hoiem, D., & Forsyth, D. (2010). Thinking inside the box: Using appearance models and context based on room geometry. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6316 LNCS, pp. 224–237). Springer Verlag. https://doi.org/10.1007/978-3-642-15567-3_17

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