We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
CITATION STYLE
Frühstück, A., Alhashim, I., & Wonka, P. (2019). TileGAN: Synthesis of large-scale non-homogeneous textures. ACM Transactions on Graphics, 38(4). https://doi.org/10.1145/3306346.3322993
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