… approach is technology based on and described as “a form of virtual reality where the … 2010) Improving the authentic learning experience by integrating robots into the mixed-reality environment … In: Society for information technology & teacher education international conference …
CITATION STYLE
Mozelius, P., Jaldemark, J., Bergström, S. E., & Sundgren, M. (2019). Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions. In Augmented Reality Games I (pp. 217–235). Springer International Publishing. https://doi.org/10.1007/978-3-030-15616-9_14
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