Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions

  • Mozelius P
  • Jaldemark J
  • Bergström S
  • et al.
N/ACitations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

… approach is technology based on and described as “a form of virtual reality where the … 2010) Improving the authentic learning experience by integrating robots into the mixed-reality environment … In: Society for information technology & teacher education international conference …

Cite

CITATION STYLE

APA

Mozelius, P., Jaldemark, J., Bergström, S. E., & Sundgren, M. (2019). Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions. In Augmented Reality Games I (pp. 217–235). Springer International Publishing. https://doi.org/10.1007/978-3-030-15616-9_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free