This paper presents a new multiresolution model based exclusively on the triangle strip primitive. The model is independent of the initial set of triangle strips and the simplification method used to obtain the lower resolution versions of the original model. The information stored in the data structures is sorted to minimise the time needed to recover a Level of Detail (LoD). The orientation of triangles in each strip is maintained as the model is simplified, so back-face culling can be used. The main result is a dramatic improvement in the rendering time. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Fernández, O. B., Gonzalez, S. A., & Chust, S. S. (2006). Triangle strip multiresolution modelling using sorted edges. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3992 LNCS-II, pp. 350–357). Springer Verlag. https://doi.org/10.1007/11758525_46
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