This paper is an overview of the requisites of serious games that incorporate computational intelligence methods to support occupational engagement for people at age 50 and above, and the features for such a serious game. A comprehensive literature revision and a questionnaire to 23 health professionals of the Valparaiso region that are active in the field were performed. In the end, among the various requisites stated, primary requisites were the evaluation of adaptation skills and organizing space and objects skills as well as of information exchange skills and coordination skills, with respect to occupation-based interventions and routines within a social context. Afterwards, some primary features were stated, such as the use of intelligent tutoring systems, adaptability, difficulty balance, real-time strategy, non linear stories, and spatial, temporal and adversaries reasoning. In the discussion about the features, issues of purpose, strategy, and personalization of a serious game for people aged 50 and older were specified in detail.
CITATION STYLE
Bruno, M. A., & Griffiths, L. (2014). Serious games: supporting occupational engagement of people based on intelligent tutoring systems aged 50+. Ingeniare. Revista Chilena de Ingeniería, 22(1), 125–139. https://doi.org/10.4067/s0718-33052014000100012
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