Meshes simplification based on reverse subdivision

1Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In Virtual Reality, 3D graphics is generally illustrated by meshes of 3D geometric model. This paper provides a novel algorithm to construct progressive meshes based on the reverse subdivision. The dense mesh is simplified into coarse one by decimating the redundant information level by level. Loop subdivision scheme, which is an approximating scheme, is adopted as interpolatory one in the simplification process. The implementation of our algorithm consists of three key steps, splitting, predicting and updating. The progressive mesh can be reconstructed lossless. The experiments have shown that the new algorithm is efficient and more faster than previous related techniques. © 2006 Springer-Verlag Berlin/Heidelberg.

Cite

CITATION STYLE

APA

Ma, J. P., Luo, X. N., Ma, S. J., & Zheng, G. (2006). Meshes simplification based on reverse subdivision. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4282 LNCS, pp. 849–860). https://doi.org/10.1007/11941354_88

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free