Virtual Hotel – Gamification in the Management of Tourism Education

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Abstract

We are experiencing increasing interactions between individuals and smart environments, whether it is the interaction of smart devices during ordinary activities or teaching/learning. There is growing emphasis on teachers in passing their knowledge and experience to students to get students more engaged because students expect more interaction and communication in the online world. The virtual world is the type of online community, which is primarily a form of computer-simulated environment that users can use, create, and interconnect certain objects. Currently, there are some schools and educational institutions around the world providing the opportunity to attend part of the training courses using simulation games. Simulators and their possibilities will be described in this work together with examples of utilization of virtual reality for educational purposes.

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Poulova, P., Cerna, M., Hamtilova, J., Malý, F., Kozel, T., Kriz, P., … Ulrych, Z. (2021). Virtual Hotel – Gamification in the Management of Tourism Education. In Advances in Intelligent Systems and Computing (Vol. 1231 AISC, pp. 773–781). Springer. https://doi.org/10.1007/978-3-030-52575-0_63

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