This article is part of the special issue Creative Labor in East Asia. By exploring specific politico-economic and institutional, conditions promoting actually existing precarity in Korean digital game labor, this study aims to examine how the industrial and institutional conditions of precarity affect digital game workers’ subjectivity. Under this theoretical and empirical consideration, the study first delineates how the rapid industrial transition to the mobile game market happens in relation to the Korean government’s deregulation policy on that particular market. It then scrutinizes the ways in which this industrial shift deepens labor precarity, promotes degradation of skills, and ultimately fragments workers in the digital game industry. Based on this structural analysis, it argues that the fragmented industrial structure of the digital game industry in Korea not only actually fosters contrasting labor subjectivities but also promotes fragmented resistances among Korean digital game workers. By critically evaluating both possibilities and limitations of the recent firm-centered union movements created by digital game workers, the study ultimately concludes that finding a way to connect organized unions to unorganized freelance workers is absolutely necessary to actually transform “precarity” into “solidarity.”.
CITATION STYLE
Kim, C., & Lee, S. (2020). Fragmented industrial structure and fragmented resistance in Korea’s digital game industry. Global Media and China, 5(4), 354–371. https://doi.org/10.1177/2059436420932518
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