CARD (Collaborative Analysis of Requirements and Design) is a participatory technique for analyzing task flows, and for re-designing task flows, in software systems. It provides a macroscopic complement to the more microscopic design activities that are supported by the PICTIVE technique. CARD uses the metaphor of a card game as the vehicle for communication and collaboration among users, developers, and designers. We report initial results from the use of CARD on two products.
CITATION STYLE
Tudor, L. G., Muller, M. J., & Dayton, T. (1993). A C.A.R.D. GAME FOR PARTICIPATORY TASK ANALYSIS AND REDESIGN: MACROSCOPIC COMPLEMENT TO PICTIVE. In Conference on Human Factors in Computing Systems - Proceedings (pp. 51–52). Association for Computing Machinery. https://doi.org/10.1145/259964.260057
Mendeley helps you to discover research relevant for your work.