Vibrotactile feedback has found its way into human-machine interaction in recent years. However, there are no easily accessible and recognized rules for designing this feedback. For example, designers of graphical user interfaces can make use of visual design laws, to improve the design of human-machine interfaces. These laws identify a meta-level that allows to work with simple design principles rather than having to deal with the physiology or the psychological and cognitive stimulus processing of the visual sense. The goal of my future research is to explore and identify a meta-level for the design of tactile feedback in order to provide tactile feedback designers with a tool that they can work with easily and effectively. A pilot study has already been carried out to this end, which has yielded illuminating results. Based on these results, I would like to sharpen the focus of my research work in the coming months and then work on my doctoral thesis.
CITATION STYLE
Ballin, P. (2021). Tactile Design Principles. In TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc. https://doi.org/10.1145/3430524.3443688
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