Immersive mixed media augmented reality applications and technology

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Abstract

In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome and multi-layered narrative strategies and applications for educational and entertainment use. This system differs in two ways from other AR frameworks. It operates in non real-time, by employing 360° video recording instead of a live camera feed and it uses immersive projection technology, a 180° dome surface as a display environment. Not being constrained by the requirements of a real-time system, the proposed framework can use high-resolution imagery and immersive display technology to deliver an engaging and true to life experience for the user. © 2009 Springer-Verlag Berlin Heidelberg.

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Kuchelmeister, V., Shaw, J., McGinity, M., Del Favero, D., & Hardjono, A. (2009). Immersive mixed media augmented reality applications and technology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5879 LNCS, pp. 1112–1118). https://doi.org/10.1007/978-3-642-10467-1_109

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