Augmented reality (AR) could present animated real objects in a variety of perspectives virtually to facilitate the imagination of the parts of the object. The aim of this study to develop ARuang based on augmented reality, a solid shape learning media, for high school students. This research and development used the ADDIE model by utilizing software of unity 3D, Vuforia and Blender that had been tried in some high school in Salatiga. ARuang displayed the cube from various perspectives using images and animation about the components of the ribs, space diagonals, side diagonals, diagonal planes, cut symmetries and rotating symmetries with reality in the form of images that function as markers. The validation test results showed that the ARuang is very good and feasible to use. ARuang implementation showed that the subject is very interested and very smooth in operating this application. The subject felt very helped in learning the concept of the cube. All subjects using ARuang could master the material very well. It was concluded that ARuang could function well as a medium for learning mathematics about cubes. ARuang’s development opened up insights for developing mathematics textbooks containing images that function as markers in augmented reality.
CITATION STYLE
Mampouw, H. L., Kristiyanto, W. H., & Pradana, Y. P. (2022). Development of “ARuang” Augmented Reality Learning Media About Geometry Using Unity 3D. In AIP Conference Proceedings (Vol. 2542). American Institute of Physics Inc. https://doi.org/10.1063/5.0103264
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