This paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts - 'playing along' and 'playing for' - are put forth as two poles to a continuum to better discuss tandem play in the context of livestreaming. From an analysis of participants' exit interviews and observations of larger Twitch streams, it is shown that livestreaming is a form of tandem play, but only to a point. As audiences grow, 'playing along' becomes difficult for streamers. The 'ceiling' of tandem play is reached when a streamer is so focused on entertaining the largest number of people possible that they are no longer playing along with their spectators, but only playing for them.
CITATION STYLE
Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S. C. (2017). Playing along and playing for on Twitch: Livestreaming from tandem play to performance. In Proceedings of the Annual Hawaii International Conference on System Sciences (Vol. 2017-January, pp. 2026–2035). IEEE Computer Society. https://doi.org/10.24251/hicss.2017.246
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