In this study, we develop and implement a method for transforming real-world textures. By applying a squeeze film effect to real-world textures, we make haptic textures reduced. This method could transform real-world textures, e.g., from paper-like to metal-like, from wood-like to paper-like, and so on. The textures provided by this system are inherently high resolution because realworld textures are used instead of synthesized data. We implemented a system using a 28-kHz transducer. Evaluations were conducted using a three-axis accelerometer.
CITATION STYLE
Ochiai, Y., Hoshi, T., Rekimoto, J., & Takasaki, M. (2014). Diminished haptics: Towards digital transformation of real world textures. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8618, pp. 409–417). Springer Verlag. https://doi.org/10.1007/978-3-662-44193-0_51
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