HUBUNGAN KECANDUAN BERMAIN GAME ONLINE DENGAN MOTIVASI BELAJAR PADA ANAK USIA 10-12 TAHUN

  • Wiguna R
  • Menap H
  • Alandari D
  • et al.
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Abstract

Online gaming is one of the technology that has influence in many communities, including children. Excessive online gaming activity can bring a negative impact on children. And the negative impact referred to in this study is the reduced motivation for learning in children. The population in this study was 10-12 years of age at SDN 2 Leneng Praya as many as 51 students in which the study used a tekhnik with Purposive Sampling determination using the inclusion and exclusion criteria for Population as respondents or samples. The research method used is Cross Sectional with a quantitative research type, and the data analysis method used is a test of Sperman Rank. The data presented in this study used the primary data through the questionnaire. The results showed that the addiction to playing online games had a significant connection to the learning motivation of the child being demonstrated from the Sperman Rank test of motivational learning of Nilai P < 0.003 which is smaller than 0.05.

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APA

Wiguna, R. I., Menap, H., Alandari, D. A., & Asmawariza, L. H. (2020). HUBUNGAN KECANDUAN BERMAIN GAME ONLINE DENGAN MOTIVASI BELAJAR PADA ANAK USIA 10-12 TAHUN. Jurnal Surya Muda, 2(1), 18–26. https://doi.org/10.38102/jsm.v2i1.48

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