This chapter aims at providing readers with a contextual view on educational use of computer games. Apart from the elaboration on the intrinsic educational traits of games, we introduce two recent initiatives of game-based learning (GBL), namely, “education in games” and “games in education,” and review a number of representative instances among each initiative. Last but not least, we discuss the current challenges of adopting games in education, and the areas worth further research effort so as to gain new insights into the future development of GBL.
CITATION STYLE
Jong, M. S. Y., Lee, J. H. M., & Shang, J. (2013). Educational Use of Computer Games: Where We Are, and What’s Next (pp. 299–320). https://doi.org/10.1007/978-3-642-32301-0_13
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