Indications for Kinesthetic Learning Through Haptic Devices

  • Yeom S
  • Fluck A
  • Sale A
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Abstract

… education world through gamification (use of commercial video games not designed for educational … In this phase we address ICT literacy culminating in computer science or informatics. …

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Yeom, S., Fluck, A. E., & Sale, A. (2020). Indications for Kinesthetic Learning Through Haptic Devices. In Encyclopedia of Education and Information Technologies (pp. 900–907). Springer International Publishing. https://doi.org/10.1007/978-3-030-10576-1_192

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