This paper presents the design and development of an educational digital game for mobile devices with Android operating system. The game is intended to teach Waves to high school students. A didactic proposal for the application of the game is also presented, based on active learning and on the Just-in-Time Teaching. The teaching methodology uses the Peer Instruction approach and the authorship of learning objects by students. The pedagogical potential of the proposed methodology is presented.
CITATION STYLE
Neri, H., Silva, J., Dantas, C., Pinheiro, C., & Takahashi, E. (2016). Jogo Digital para Aprendizagem de Ondulatória. In Anais dos Workshops do V Congresso Brasileiro de Informática na Educação (CBIE 2016) (Vol. 1, p. 886). Sociedade Brasileira de Computação - SBC. https://doi.org/10.5753/cbie.wcbie.2016.886
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