A study to improve education through gamification multimedia in museum

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Abstract

The purpose of this paper is to study a game-based multimedia design promote museum education. The museum is an important contributor to the social education function, which should build a modernized public cultural service by using modern technology and new environment. The research methodology mainly adapted on three approach. (1) A literature review of the relationship between people and museums, digital media education and game-based learning. (2) An observation of the target groups behavioral habit in the in specific British Museums. (3) A summarize of the particularity and the popularity of the group. This paper focuses on three aspects to evaluate the practical significance of the various theoretical results and discussed these theories permeate the game-based multimedia design development in the museum.

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Men, Y., Chen, R., Higgett, N., & Hu, X. (2019). A study to improve education through gamification multimedia in museum. In Advances in Intelligent Systems and Computing (Vol. 795, pp. 294–304). Springer Verlag. https://doi.org/10.1007/978-3-319-94619-1_29

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